d the girl had no doubt been thrashing around lay in
disarray. To his surprise, Steve saw two other sets of furs, rolled up
- as was usual during the day. That meant the girl shared the hut
probably with a couple of She-Wolves.
Now that he thought about it, it was obvious. If, for whatever reason,
the girl was regarded by the M'Calls as a hot property she would not be
left unprotected. Her two hutmates .had obviously pulled out to avoid
crowding Cadillac. Steve had discovered that Mutes accorded each other
a greater degree of privacy in these matters. Which meant that the
Mute's clan-sisters would probably not return until she and Cadillac
had humped each other dry.
But they might not be far away - and the area around the hut was bound
to be regularly patrolled. Zip! Steve swore under his breath. He had
totally ignored that angle when, on a sudden impulse, he'd set off
up-stream in the hope of finding her. Well, you've found her, Brickman
- and she belongs to the guy you've been planning to get very friendly
with. So forget the daydreams. All that was sheer insanity anyway.
Start looking for those hidden goodies and get the hell out of here.
Steve checked out the bathing party again then started rummaging
through the lidded baskets. If he had to leave in a hurry, whoever
came in after him would not immediately spot there had been an
intruder. He found the pack of survival rations in the second basket
and the water purifier pack at the bottom of the fifth. Steve kissed
both items happily then slid them into the pockets provided on his
trousers. Air pistol... Steve hurriedly ransacked the other baskets.
Nope. Maybe that was too much to hope for...
Map... that was the thing he really wanted. Where the hell was that?
He reached for the nearest bundle of clothing, and stuck his hand into
the loosely coiled layers of leather and fur to see if anything had
been hidden inside. Nothing. He tossed it roughly back into place and
grabbed another. A chill warning ripple ran up his spine. He threw
himself forward towards the door flap, opened it a fraction - and saw
the naked Mute girl walking towards the hut, pushing her wet hair away
from her face and twisting it round on the nape of her neck.
For a split second, Steve lay open-mouthed, spellbound.
Her skin was ...
Tearing his eyes away, he looked past her to see Cadillac climbing out
of the pool. Christopher! He was trapped!
Steve looked over his shoulder and considered cutting his way out of
the back of the hut by opening up one of the bound seams. But that
would give the game away and besides, he might not get out in time.
Steve's mind went into overdrive. He looked desperately around the
hut. Hide...
but where? Under the furs? No - that's pathetic, Brickman.
Not enough cover. Try and remember, you're a warrior now. Let's have
a little dignity. It would not do to be discovered hiding under the
bed - especially in the middle of some heavy action. The answer
came.
Brazen it out. But wait! Get rid of the stuff! You don't want to be
caught thieving. Steve hurriedly pulled the ration pack and the
purifier kit out of his pockets, crammed them into the nearest basket,
threw on the lid, reached up, grabbed a wild plum from a bunch hanging
from a hut pole and dived onto the bearskins.
The door flap was pushed aside and the Mute girl entered. She went
down on one knee and froze as she caught sight of Steve lying there
nonchalantly, legs crossed, and one hand behind his neck.
Heart pounding, Steve slowly extended his other hand towards the Mute
girl and offered her the plum. 'I saved one for you."
She didn't say anything. She just moved inside far enough to let the
door flap close behind her.
'Go on, eat it,' continued Steve, trying to hide the slight tremor in
his voice. 'The others tasted real good."
The Mute just looked at him steadily. Now she was this close, Steve
could see that she was not just a pretty face. This lump was no soft
touch. The strong, clear, ice-blue eyes set in the firm, well-boned
face had a surprising depth. They radiated not only an unnerving
intelligence but also a hint of danger - the kind of shadowy menace you
felt when looking down the three barrels of a loaded rifle.